Geometry Coding and VRML

نویسندگان

  • Gabriel Taubin
  • William Horn
  • Francis Lazarus
  • Jarek Rossignac
چکیده

The Virtual Reality Modeling Language (VRML) is rapidly becoming the standard file format for transmitting 3D virtual worlds across the Internet. Static and dynamic descriptions of 3D objects, multimedia content, and a variety of hyperlinks can be represented in VRML files. Both VRML browsers and authoring tools for the creation of VRML files are widely available for several different platforms. In this paper we describe the topologically-assisted geometric compression technology included in our proposal for the VRML Compressed Binary Format. This technology produces significant reduction of file sizes and, subsequently, of the time required for transmission of such files across the Internet. Compression ratios of up to 50:1 or more are achieved for large models. The proposal also includes combines a binary encoding to create compact, rapidly-parsable binary VRML files. The proposal is currently being evaluated by the Compressed Binary Format Working Group of the VRML Consortium as a possible extension of the VRML Standard. In the topologically-assisted compression compression scheme a polyhedron is representedusing two interlocking trees: a spanning tree of vertices and a spanning tree of triangles. The connectivity information represented in other compact schemes, such as triangular strips and generalized triangular meshes, can be directly derived from this representation. Connectivity information for large models is compressed with storage requirements approaching one bit per triangle. A variable length, optionally lossy compression technique is used for vertex positions, normals, colors, and texture coordinates. The format supports all VRML property binding conventions. CR

برای دانلود رایگان متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Geometry Compression of 3-D Mesh Models Using a Joint Prediction

In this letter, we address geometry coding of 3-D mesh models. Using a joint prediction, the encoder predicts vertex positions in the layer traversal order. After we apply the joint prediction algorithm to eliminate redundancy among vertex positions using both position and angle values of neighboring triangles, we encode those prediction errors using a uniform quantizer and an entropy coder. Th...

متن کامل

2-D Mesh Geometry and Motion Compression for Efficient Object-Based Video Representation

Methods for object-based compression and composition of natural and synthetic video content are currently emerging in standards such as MPEG-4 and VRML. This paper describes novel techniques for compression of 2-D triangular mesh geometry and motion, enabling efficient representation and manipulation of video content. Specifically, mesh geometry is compressed by predictive coding of mesh node l...

متن کامل

Elementary Application of Geometry Face Modelling under VRML Complex Object Muster

Geometry face modeling technique is basically a kind of important modeling application when proceeding space complex object construction. First, paper introduced rules for building VRML virtual face model, mainly IndexedFaceSet node’s function and its syntax format etc. Here we discussed some of IndexedFaceSet node’s elementary fields’ meaning, for example coord and coordIndex field, color and ...

متن کامل

Geometry-Based Watermarking of 3D Models

Current watermarking technology focuses on media types like still images,lm4 and video5 and audio streams? Obviously, more and more CAD-based 3D data is entering the World Wide Web, mostly as Virtual Reality Modeling Language (VRML) scenes. Accordingly, companies or copyright owners who present or sell their products in virtual space will face copyright-related problems. The straightforward dem...

متن کامل

A Framework for Streaming Geometry in VRML

everal factors currently limit the size of Virtual Reality Modeling Language (VRML) models that can be effectively visualized over the Web. Principal factors include network bandwidth limitations and inefficient encoding schemes for geometry and associated properties. The delays caused by these factors reduce the attractiveness of using VRML for a large range of virtual reality models, CAD data...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 1998